We'll release the full specs as soon as we can - but we really need more beta-testing (ramping up now) to get a good handle on that. A 64-player server is, like any 64-player server, going to be a bit of a beast. Tripwire Interactive: Server-side will be ready in time for people to grab it and get their servers up for launch, plus we'll ensure there are a bunch of them already available. GameSpy: When will the dedicated server be released, and what are the hardware requirements for it? What kind of interface will it have for server admins - will it have all of the features necessary to enable competitive play (spectator cam, remote admin, etc)? Go hunting for the type of game you want to play, use the Honor level on the server (compared to your own) to find people at a similar skill level, pick a server that matches your requirements, join it.
Tripwire Interactive: Simply put, the core is a good, old-fashioned server browser with filters. GameSpy: What kind of interface will you have for joining servers?
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